AI Insights · Timothy · July 2021
Top 5 Character Collection Games on Android in Ecuador for Q2 2021
Discover the performance trends of the top 5 character collection games on Android in Ecuador during the second quarter of 2021, including weekly downloads, revenue, and active users.
During the second quarter of 2021, the top character collection games on the Android platform in Ecuador showed varied performance trends. Here’s an overview of how these games fared in terms of weekly downloads, revenue, and active users.
Free Fire saw a stable weekly revenue, peaking at around $26K in early April and ending the quarter at approximately $24K. The game’s weekly downloads fluctuated, with a notable peak of about 50K in the first week of June. Active user numbers also varied, starting at nearly 3M and dipping to about 2.6M by the end of June.
Talking Tom Gold Run had a relatively lower revenue compared to other games, peaking at $119 in the last week of May. Weekly downloads showed a positive trend, increasing from around 16K at the start of the quarter to over 25K by mid-June. Active users grew steadily, rising from around 182K to over 210K by the end of the quarter.
Subway Surfers experienced a modest revenue increase, peaking at $90 in the first week of June. Weekly downloads showed a consistent upward trend, reaching approximately 25K by the last week of June. The game maintained a steady active user base, starting at about 203K and growing to around 216K by the end of the quarter.
Talking Tom Hero Dash had varied weekly revenue, with a peak of $90 in mid-June. Downloads remained relatively stable, hovering around 15K to 18K throughout the quarter. Active users showed a slight decline, starting at about 253K and ending the quarter at approximately 240K.
Lords Mobile: Last Rise of Qin saw a gradual decrease in weekly revenue, starting at $5.1K and dropping to around $3.2K by the end of June. However, downloads increased significantly, rising from about 6K in late March to over 22K in the last week of June. Active users also grew steadily, starting at around 29.6K and reaching approximately 44K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed information and further insights, visit Sensor Tower.